TP2.2: Crowdsourcing and Crowdinnovation

Figure 1: Connected Mobility Ecosystem

The mobility ecosystem is currently changing in a rapid pace. New mobility players enter the mobility environment, such as Google and Apple, developing autonomous cars. Additionally, mobility users are demanding mobility as a service, which give rise to new business opportunities for established, but also new mobility players. Through the digitalization of mobility, which enables the mobility as a service as one aspect, the influence of technology companies is growing. These companies collaborate with automotive manufacturer and automotive supplier, receive funding of these or even are purchased.
This subproject addresses the documentation, modelling and visualization of the connected mobility ecosystem.

In a first prototype, the ecosystem of the TUM Living Lab Connected Mobility project is used. The relevant entities with their key attributes and relations are documented and visualized.

Connected Mobility Ecosystem Explorer
Figure 2: Connected Mobility Ecosystem Explorer
The prototyp is accessible here: BEEx.

The aim of this subproject is a connected mobility ecosystem explorer, providing different views and thereby information of the connected mobility ecosystem. Two relevant use cases will be addressed: first, a public accessible ecosystem explorer to foster communication and collaboration between actors, and second, the firm-internal competitor analysis.

In case you are interested in learning more about the ecosystem explorer, be represented in the ecosystem or try the ecosystem explorer in your company, please contact Anne Faber.

Collaborations in the past:
Bachelor thesis “Implementierung und Analyse von Gamification Ansätzen zur Benutzerintegration in eine Mobilitätsapplikation mittels Crowdsourcing” in collaboration with iteratec GmbH